This accelerates the game and combined with the rising Mana maximum means that there is clear progression through an early-game and late-game throughout the match. Card draws also double, with players receiving not one, but two cards every seven seconds. Here’s where things get interesting: Mana regeneration doubles to one mana per second once the battle has been raging for 45 seconds. Every time a card is drawn (every seven seconds), the maximum Mana increases by one, up to a limit of 12 Mana. When the battle starts, the maximum amount of Mana available is only two. Mana regenerates continually throughout the match at a rate of 0.5 per second. Both Minion and Spell cards consume a resource called ‘Mana Crystals’ – ‘Mana’ for short. Now that we have basic game mechanics down, let’s talk more about resources. As you juggle the three lanes it’s important to recall that your Castle shares its hit-points between all three lanes – you can ignore a lane but make sure it’s a conscious decision! Each lane is separate you’ll have to prioritize important lanes and ignore others as gameplay develops. There you’ll need to damage the enemy player’s Castle using Minion Cards and Spell Cards until destroying the castle. To start, you’ll find yourself on a three-lane map that extends from your Castle to the enemy player’s Castle. This fits well given Castle Crush’s gameplay mechanics with deck-building as it provides a natural integration for NFTs. Their idea is that instead of creating a brand new game, they can translate the proven success of Castle Crush to the P2E industry. Building value in bear markets is exactly what helps push bull market growth, this being a company that already found success in Web2 and is moving into Web3 is also great!Īs I covered in our last piece, Castle Crush is a mobile game that was ported over to blockchain by Wildlife Studios. It’s time to, as is widely said: “Build”, and that’s exactly what Wildlife Studios are doing with the release of Castle Crush on Avalanche Network. However, we now find ourselves in a bear market. These chains with low fees and fast settlement times capitalized on the Web3 gaming explosion we saw earlier this year. What started with the Axie Infinity phenomenon soon spread to other chains like Binance Smart Chain and Avalanche. This Skill can only be used once per Duel.We’ve seen the rise of Play-to-Earn (P2E) over the past two years. The ATK/DEF of that monster will become half its original ATK/DEF until the end of the turn. Then, the following effect will be applied during the beginning of your next turn. This Skill can only be used once per Duel. This Skill can only be used once per Duel.Ĭan be used during your next turn after a Trap Card you controlled was destroyed.ĭuring this turn, once only, when you Xyz Summon a WATER Winged Beast-Type Xyz Monster, you can also Xyz Summon it by using 1 WATER Xyz Monster with 1 Rank lower than that monster. This Skill can only be used if you begin the Duel with a Deck/Extra Deck that contains at least 1 monster and no monsters other than WATER monsters. During the turn you use this Skill, you cannot Special Summon any monsters except Xyz Monsters. Play 1 Level 4 or lower WATER monster that can be Normal Summoned/Set from your hand in Defense Position, but its effects are negated. This Skill can only be used once per turn and twice per Duel. During this turn, battle damage to your opponent from any battles involving the monster becomes 0. ![]() The selected monster gains 1500 ATK until the end of the turn. ![]() Select 1 WATER Winged Beast-Type monster you control. Return 2 Level 3-5 WATER Fish-Type monsters (except Tokens) from your field to the Deck, and play 1 " Aurora Wing" and " Blizzard Falcon" from outside of your Deck to your field.ĭuring this turn, when you Xyz Summon a WATER monster using a monster(s) played by this Skill, the Level of the monster(s) can be treated as 5. The selected monster's level will become equal to the level of the monster you revealed until the end of the turn. All WATER monsters you control become Winged Beast-Type monsters until the end of the turn.Ĭan be used when your Life Points are at 3000 or lower, by revealing 1 monster in your hand and selecting 1 monster on your field. In addition, the following effect can be used once per Duel. Then, add 1 " Ice Beast Zerofyne" to your Extra Deck. At the beginning of the Duel, add 1 " Aurora Wing" and 1 " Blizzard Falcon" to your Deck.
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